Showing posts with label Facebook. Show all posts
Showing posts with label Facebook. Show all posts

Monday, May 10, 2010

Facebook’s Check-In Functionality And New “Places” Tab


Man deler bedst sine inderste tanker med alle sine 'venner' hvis man også tænker geografisk ... Fra Facebook til Placebook ...
/Sik


Sharing your thoughts with 'friends' is of course also a location based matter ... and not where you are but where you're gonna be ... soon ... Facebook will become Placebook ...
/Sik


Quote
by MG Siegler

Over the past several weeks, there’s been a lot of speculation about Facebook’s location functionality. At least part of that speculation can end now. We now know what Facebook is planning to launch with regard to location shortly, because it’s right there in their code.

Specifically, it’s right there in the JavaScript on the touch.facebook.com version of the site. This is the mobile version of Facebook that is optimized for phones with touchscreens like the iPhone and Android phones. Visiting this site on the Safari web browser (which, of course, the iPhone uses a version of) causes something interesting to happen: it just hangs. And when you enable debug mode, it’s easy to see why.

This touch version of Facebook’s site is attempting to populate something called the “places_tab.” Unfortunately, Facebook hasn’t enabled that yet, so it throws the error. While that alone is interesting, much more interesting is what you find when you dig deeper into this JavaScript.

Based on the code, this is what it seems that Facebook is about to launch: A mobile version of the site using the HTML5 location component to grab your location information from your phone. Once it does that, you’re taken to this new Places area of Facebook that presumably will have a list of venues around you. From here you can click a button to check-in. Yes, there will be check-ins.

But it’s slightly more interesting than that as well. Facebook will record not only your latitude and longitude, but also your altitude, heading, and speed, according to this code (and assuming they can get all of that information). It will also record the accuracy of the location measurement. I’m just speculating here, but perhaps that will help curb cheating that has begun to run rampant on other location services like Foursquare. [...]


Friday, February 19, 2010

Wednesday, January 27, 2010

New Silverlight Client for Facebook


Facebook på steroider ... Savner adgang til grupper ... MMmmm og applikationer ... mmmhh noget hø hvis I vil høre min mening ...
/Sik


GUI is king ... Silverlight rocks ... but this app sucks ... No access to groups or apps ... Nice but not needed ...
/Sik


Quote


This application brings together the many compelling platform capabilities of Silverlight 4 into a rich out-of-browser application in the familiar context of Facebook.

Enjoy the photos, feeds, events, friends’ walls, and inbox mail from your Facebook account in an appealing and user-friendly environment.

Note: Silverlight Client for Facebook is a Silverlight 4 developer preview application. When Silverlight 4 is finally released you may be required to uninstall and re-install the plugin.

In order to install Silverlight Client for Facebook, you will need to install the Silverlight 4 beta first.
After installing, return to this page.
Install Silverlight 4 Beta for Windows
Install Silverlight 4 Beta for Mac OSX

OR


Read more: http://www.silverlight.net/content/samples/apps/facebookclient/

Thursday, October 15, 2009

Facebook - Create Application API


Se så at få puttet noget GIS ind i det sociale web ...
/Sik


Go create some maps for the social web ...
/Sik



Quote

The Create Application API makes it easy for developers to enable their users to integrate social context on their blogs and websites.

Using this API generates an application name, an API key, an application secret, and a new creator_app setting (which identifies the parent application). From there the user can use the Developer application to configure the application's settings, or the parent application can manage them through the permissions API. This API will also work for applications developed on Facebook.com.

Image:CreateAppAPI.png


There are two ways to call the Create Application API:


Read more: http://wiki.developers.facebook.com/index.php/Create_Application_API